Result: fail
| Detail | Value |
|---|---|
| Returncode | 1 |
| Time | 0:00:00.286622 |
| Stdout | |
| Stderr |
SWR detected AVX2 vert shader 0x7fa668b33000 frag shader 0x7fa668b31000 fetch shader 0x7fa668b2f000 polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_FILL, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_POINT, back=GL_LINE) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_FILL) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed polygon-mode-facing: glPolygonMode(front=GL_LINE, back=GL_POINT) failed SWR destroy screen! |
| Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command | /home/ilia/src/piglit/bin/polygon-mode-facing -auto -fbo |
| dmesg |